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Deliver us the moon ray tracing
Deliver us the moon ray tracing









deliver us the moon ray tracing

Suddenly, and without warning, communications with the Moon cease, and the energy source is lost.

deliver us the moon ray tracing

The solution: colonization and exploitation of the moon’s natural reserves of Helium-3 to serve the energy needs of a growing Earth population. Nations banded together to create the World Space Agency - an organization tasked with solving the extreme energy crisis. Powered by Unreal® Engine 4, Deliver Us The Moon is set in an apocalyptic near-future where the Earth’s resources have been depleted and humanity looks to the stars for survival. By combining shadow maps and ray tracing, scenes with heavy shadows can be rendered at a higher level of detail than were previously possible. As ray-traced reflections are based on the exact geometric detail and dynamic lighting of a scene, you will see the world of Deliver Us The Moon: Fortuna brought to life in ways that just can’t be done in real time without ray tracing.ĭeliver Us The Moon: Fortuna also uses ray-traced shadows to enhance accuracy of shadow maps cast from various light sources. Using ray tracing, the lighting engine casts realistic reflections on all surfaces capable of reflecting light, increasing image quality and furthering immersion. In Deliver Us The Moon: Fortuna, the environments and atmosphere are a great showcase for ray-traced reflections and shadows.

#DELIVER US THE MOON RAY TRACING UPDATE#

These help the game look and play incredibly well and are available in the game update that went live today.Ī Showcase for Ray Traced Reflections and Shadows NVIDIA has partnered with KeokeN Interactive to create realistic lighting effects for Deliver Us The Moon: Fortuna. Utilizing the power of ray tracing, KeokeN has added ray traced reflections and shadows for cinematic photorealism, along with NVIDIA DLSS for boosted frame rates.











Deliver us the moon ray tracing